Oculus First Contact Art direction/concept art

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Look and feel concept of the robot, initially designed by RoboGabo

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A more detailed paintover of Sean Binder's massout.

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Instead of regular stickers we decided to put a game boy like screen on the discs, each symbolizing the objects you would print from the retro 3D printer, the disc was initially designed by Robogabo, the thought was to make it feel both like a cartridge

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The very first concept of "first contact"

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This was the 2nd version, which still felt a bit messy and un clean

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After a few passes we decided on this direction.

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Early concept of the dart/lazer gun

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A view of the back of the trailer

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Super quick paintover, just to show how gritty it can become sometimes haha

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Concept of the look and feel of the computers

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Concept of the look and feel of the computers, this was later cut because of the difficulty with keyboads (many buttons next to each other)

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Concept of TV screen

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Paintover of Chris Emond's 3D model of the 3D printer, which was designed by Robogabo

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Holographic butterflies was also a must!

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Early logo concept

back in 2016 I got the honor to art direct the NUX (new user experience) for the Oculus Rift and the Touch controllers. The experience should teach how to use the controllers, in a fun way. So We went with an 80's themed experience which has touches of modern objects in it, such as a 3D printer, and a flying Drone robot which becomes your friend.

It was great to get a chance to art direct such a talented team at Oculus!

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