Oculus First Contact Art direction/concept art

Look and feel concept of the robot, initially designed by RoboGabo

Look and feel concept of the robot, initially designed by RoboGabo

A more detailed paintover of Sean Binder's massout.

A more detailed paintover of Sean Binder's massout.

Instead of regular stickers we decided to put a game boy like screen on the discs,  each symbolizing the objects you would print from the retro 3D printer, the disc was initially designed by Robogabo, the thought was to make it feel both like a cartridge

Instead of regular stickers we decided to put a game boy like screen on the discs, each symbolizing the objects you would print from the retro 3D printer, the disc was initially designed by Robogabo, the thought was to make it feel both like a cartridge

The very first concept of "first contact"

The very first concept of "first contact"

This was the 2nd version, which still felt a bit messy and un clean

This was the 2nd version, which still felt a bit messy and un clean

After a few passes we decided on this direction.

After a few passes we decided on this direction.

Early  concept of the dart/lazer gun

Early concept of the dart/lazer gun

A view of the back of the trailer

A view of the back of the trailer

Super quick paintover, just to show how gritty it can become sometimes haha

Super quick paintover, just to show how gritty it can become sometimes haha

Concept of the look and feel of the computers

Concept of the look and feel of the computers

Concept of the look and feel of the computers, this was later cut because of the difficulty with keyboads (many buttons next to each other)

Concept of the look and feel of the computers, this was later cut because of the difficulty with keyboads (many buttons next to each other)

Concept of TV screen

Concept of TV screen

Paintover of Chris Emond's 3D model of the 3D printer, which was designed by Robogabo

Paintover of Chris Emond's 3D model of the 3D printer, which was designed by Robogabo

Holographic butterflies was also a must!

Holographic butterflies was also a must!

Early logo concept

Early logo concept

back in 2016 I got the honor to art direct the NUX (new user experience) for the Oculus Rift and the Touch controllers. The experience should teach how to use the controllers, in a fun way. So We went with an 80's themed experience which has touches of modern objects in it, such as a 3D printer, and a flying Drone robot which becomes your friend.

It was great to get a chance to art direct such a talented team at Oculus!

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