Oculus First Contact Art direction/concept art
Look and feel concept of the robot, initially designed by RoboGabo
A more detailed paintover of Sean Binder's massout.
Instead of regular stickers we decided to put a game boy like screen on the discs, each symbolizing the objects you would print from the retro 3D printer, the disc was initially designed by Robogabo, the thought was to make it feel both like a cartridge
The very first concept of "first contact"
This was the 2nd version, which still felt a bit messy and un clean
After a few passes we decided on this direction.
Early concept of the dart/lazer gun
A view of the back of the trailer
Super quick paintover, just to show how gritty it can become sometimes haha
Concept of the look and feel of the computers
Concept of the look and feel of the computers, this was later cut because of the difficulty with keyboads (many buttons next to each other)
Paintover of Chris Emond's 3D model of the 3D printer, which was designed by Robogabo
Holographic butterflies was also a must!